In all of my experience using different programs, development suites, apps, applets, widgets, or however the hell else you want to label them I’ve had a lot of run-ins with poorly chosen words. I’ll share some of the principles I’ve learned, so you can use them to create an optimal user experience in whatever you’re making.

I’ll keep this post short so that you won’t have to choose how much to read.
More choices is better, right? Not always. It’s important for a designer, businessperson, or creator to know how many choices they should offer to their customers. To learn about this, we’ll take a look at some examples. Continue reading “The Paradox of Choice”