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Portfolio: VR Bowling

I worked in a team to make a VR Bowling game for the Oculus Rift and HTC Vive VR headsets. I did this in the Media, Marketing, and Communications Scholars program at The Ohio State University. This was my first time using the Unreal Engine but it was not the first time I made a game.

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Portfolio: The Battle Grounds 3

The Battle Grounds 3 is an ongoing long-term project that I have already worked on for more than 5 years. The game pits British soldiers and American patriots against each other in the American War of Independence.

To create this game with my team, I have worked on everything and the kitchen sink: AI programming, world design, 3D modeling, and website design.

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Portfolio: Tetristack

I made this game in Unity for the Oculus Rift headset. Stack the blocks as high as you can without it falling down. The record is about 8 meters, marked by a red halo high above. The higher you go, the more the tower waves around, like a skyscraper. I made the models in blender, coded it in C#, interfacing directly with the OpenVR API for controller input, and assembled it all together.

How Battle Grounds’ Bots Work

The Bots in BG are a big mega system built from many smaller subsystems. All of the little parts work together harmoniously to make the computer players smart, skilled, and life-like. A list of these systems is below:

  • Environment & Enemy Scanning
  • Situational Strategy-Patterned Brains
  • Randomized Bots Difficulties
  • Waypoint Navigation
  • Context-Sensitive, Team-Based, Responsive Vcomms
  • Population Manager

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